Electric Hurdles

Hurdle coaches first, then the hurdlers they coach.

Electric Hurdles

First to Fifty.

How Bazz Fontenot teaches the sprint hurdles: the race model, the practice, the motion, the opening, the progression, the season, and the field reference to set it all up.

Journeys

  1. JOURNEY 1

    The Race

    The race is about fifty purposeful steps. The winner takes them fastest. Everything else in the method serves that.

    TEACH THE JOURNEY →

    1. 1First to Fifty3 screens
    2. 2The Hurdle Belongs in the Dance2 screens
    3. 3Shapes, Rhythm, Accuracy3 screens
    4. 4Speed Is Electric3 screens
    5. 5Productive Danger3 screens
    6. 6What Stay Dangerous Is4 screens
    7. 7What This Is and Is Not2 screens
  2. JOURNEY 2

    The Practice

    Every section of practice has one theme, a menu beneath it, and a dose on top. The whole session spends one hurdle-count budget.

    TEACH THE JOURNEY →

    1. 1The Running Order2 screens
    2. 2Practice Runs on Themes4 screens
    3. 3Menus and Doses2 screens
    4. 4Activations, Ground Up3 screens
    5. 5Active Stretches2 screens
    6. 6Sprint Drills: Frontside4 screens
    7. 7Fence Hurdle Drills4 screens
    8. 8No-Hurdle Drills3 screens
    9. 97-14-215 screens
    10. 10Block Start Warm-Up2 screens
    11. 11The ABCs4 screens
    12. 12Working Sets and the Hurdle Count3 screens
    13. 13Bring This to the Next Drill1 screen
  3. JOURNEY 3

    HURDLING

    The hurdle is one smooth motion from the cut step to the getaway. Every step has a name that tells it what to do.

    TEACH THE JOURNEY →

    1. 1HURDLING Is One Motion2 screens
    2. 2INTENT and the Named Steps3 screens
    3. 3The Cut Step3 screens
    4. 4The Lead Leg2 screens
    5. 5The Trail Leg4 screens
    6. 6Forward Lean, the North Pole4 screens
    7. 7up-DOWN and Straight Lines4 screens
    8. 8Stiffness, Pop and Bounce4 screens
    9. 9Hitting the Track3 screens
    10. 10What Kills Speed4 screens
    11. 11The Cue Set and left-left2 screens
  4. JOURNEY 4

    The Opening

    Blocks to H1 is its own event. H1 to H2 is another. From H2 on, find the rhythm and slide toward max velocity.

    TEACH THE JOURNEY →

    1. 1Three Races in One1 screen
    2. 2The Big Four2 screens
    3. 3Dribble, Then Mike Tyson3 screens
    4. 4H1 to H22 screens
    5. 5The Slide1 screen
    6. 6Timing Standards2 screens
    7. 7Accurate Hurdling at the Opening2 screens
  5. JOURNEY 5

    Progression and Confidence

    Every practice gives everything. Difficulty rises in increments too small to register. Confidence is the coach's number-one job.

    TEACH THE JOURNEY →

    1. 1Every Practice Gives Everything2 screens
    2. 2BOIL A FROG2 screens
    3. 3Create the Problem2 screens
    4. 4The Complete Equation3 screens
    5. 5Confidence Is the Number-One Job3 screens
    6. 6Find More Aggression3 screens
    7. 7Coaching Language3 screens
  6. JOURNEY 6

    The Season and the Athlete

    The season moves from drills toward sprinting and accuracy. The prescription changes for each athlete. Wellness governs revision.

    TEACH THE JOURNEY →

    1. 1The Seven Seasonal Headlines2 screens
    2. 2Drills Toward Sprinting2 screens
    3. 3Capacity and the Hurdle Count2 screens
    4. 4Cook for the Athlete in Front of You2 screens
    5. 5Readiness and Wellness2 screens
    6. 6Strong in Our Shapes3 screens
    7. 7What Stays Off the Track2 screens
    8. 8Time It, Film It, Play the Rhythm2 screens
  7. JOURNEY 7 · REFERENCE

    Field Reference

    Everything needed on the track to set up the practice, with units and rounding stated.

    TEACH THE JOURNEY →

    1. 1The Tape System3 screens
    2. 2Women's 100mH Tape3 screens
    3. 3Men's 110mH Tape2 screens
    4. 4The Tape Ladder Is the ABC Ladder1 screen
    5. 5Practice Spacings and Heights2 screens
    6. 6The Session Sheet1 screen
    7. 7The Hurdle-Count Budget1 screen
    8. 8What to Time1 screen